Building mobile games that millions play. 3+ years shipping AI-driven, physics-heavy, optimized Unity titles at The Gaminators Group.

I'm a passionate Unity Game Developer with deep hands-on experience building polished mobile games across simulation, action, fighting, and casual genres.
With mastery in C#, AI systems, gameplay architecture, and real-time interaction mechanics, I specialize in building smooth, optimized, and scalable gameplay systems with clean, modular code.
My work spans advanced movement controllers, custom physics, dynamic interaction systems, combat mechanics, AI-driven NPC behavior, and animation-driven gameplay.
Currently at The Gaminators Group, collaborating closely with designers, artists and producers to ship high-quality titles that run efficiently across all mobile devices.
A full-stack team productivity platform I designed and built from scratch — used daily by my team at The Gaminators Group to manage projects, tasks, attendance, and collaboration in real time.
Unity Work OS is a full-featured team management platform I built entirely from scratch using React, Firebase Firestore, and Tailwind CSS — actively used by my team every single day.
Handles real-time project tracking, task management, team chat, attendance logging, a gamification XP system, cosmetic shop, report generation, archives vault, and a command palette.
Runs as a Progressive Web App (PWA) with offline detection, dynamic favicon badge notifications, live Firestore listeners, role-based access control, and Cloudinary media uploads.
Stealth · Strategy1M+Patrol AI, vision cones, FSM guard behavior, dynamic difficulty scaling, and tense jailbreak stealth mechanics.
Action · Fighting900K+Combo chains, hit reactions, timing windows, and animation-driven movement with responsive combat controls.
Simulation · Management100K+Customer AI, inventory logic, economy balancing, and JSON-based persistent save/load systems.
Stealth · Comedy500K+Stealth heist — dodge AI chef granny, sneak into kitchens, and deliver snacks through prank-packed levels.
Simulation · Comedy100K+Dynamic props, reactive AI behavior, and comedy-style interaction systems built for mobile casual players.
Action · Runner100K+High-speed survival runner — dodge massive rocks, master obstacle patterns with physics-driven escape mechanics.
Action · Survival950K+Intense survival loop — eating bomb chips powers your escape with escalating difficulty and tight reflex mechanics.
Adventure · Simulation350K+Thrilling mountain climbing adventure — tackle treacherous peaks, survive deadly hazards, and conquer summits with your crew.
Open to freelance projects, full-time roles, and exciting game dev collaborations.